About This SoftwareLeadwerks Game Engine is the easiest way to make 3D games and VR experiences. Learn everything you need with our comprehensve tutorials. Build games with the world's most intuitive game development system. Sell your games with a royalty-free license or share them with the world for free.Key FeaturesLearn to Make Your Own Royalty-Free GamesWe provide tons of documentation and video tutorials walking you through the steps to build your own 3D games. Leadwerks is the perfect pathway to go from total noob to pro game developer. And when you do publish your commercial game, there's no royalties to pay, ever. New Global Illumination and Volumetric Effects Leadwerks Game Engine 4.1 introduces environment probes for global illumination and reflections, along with volumetric lighting effects, all in an easy-to-control and intuitive interface. This makes it easier than ever to create games with amazing graphics. New Vegetation Painting System Leadwerks Game Engine 4 introduces a one-of-a-kind vegetation system for handling massive amounts of foliage. Instead of storing each instance in memory, our new system uses a distribution algorithm to dynamically calculate all relevant instances each frame for rendering and physics. This allows enormous densely packed scenes with minimal overhead. The results are blazingly fast, efficient, and easy to use. In fact, our new system is so advanced it's featured in the book Game Engine Gems 3. Advanced Graphics Leadwerks makes AAA graphics achievable with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems, for future expansion. Built-in Level Design Tools Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist. Integrated Lua Script Editor We integrated Lua right into Leadwerks because of its proven track records in hundreds of commercial games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures your games will keep running fast as they grow. (Please note that C++ programming support requires the Standard Edition DLC.) Visual Flowgraph for Advanced Game Mechanics Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay. Royalty-Free License Your games you make are yours. Yours to play, yours to sell, yours to give away, and do as you please. You will never be charged royalties for any game you make in Leadwerks. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties. Steam Features
Graphics
Editor
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Great game engine, however the lack of motion and animation lets it down, You can only animate from a model import! Version 1.7.0 : AI improvements & character lists (PLEASE CHECK UPPERCASE WARNING):
Changes : * Gameplay : Added setting for adjusting serve difficulty. * Gameplay : Changed serve system so that errors in timing have more impact, especially when using high power. * Gameplay : Adjustment to v1.1.1's strokes system to be easier with low values of timing shot sensitivity. * Sound : Added independent volume setting for umpire announcements. . Full Ace 6 Days In...: Full Ace Tennis Simulator has been out for six days here on Steam and things are trending along pretty nicely so far! A huge thank you to all of you who have made these first days of playing Full Ace a lot of fun! We have a long road ahead so if you are enjoying the game so far and haven't done so, please do leave a review! It helps other players discover the game on Steam. Please note the 10% discount on Full Ace ends tomorrow at 10am PST so if you are looking to get the game on discount, now is a good time! A few interesting bits of news:
Thank you all for the support so far and if you have any feedback, comments, questions, or suggestions, please post a message on the community hub!. Version 1.2.0 : Framerate unlock & Spanish translation !: Changes :
Changes :
Changes : * Gameplay : Changed serve system so that slower (typically 2nd) serves are less difficult to perform. * Gameplay : Fixed making small positioning adjustments with keyboard. . Version 1.1.0: Changes : * Steam : Cloud saves enabled. * Gameplay : Error margins on shots have been reworked for better balance. * Gameplay : Parameters for topspin, attacks and dropshots have been tweaked for more realism. * Gameplay : Preparing early now gives you a boost in shot precision, preparing late gives you a penalty. There is a small penalty on this when using auto-prepare, as an incentive and reward to play manual. * AI : Improvements in tactics and overall quality of play. * Online : Added system to detect score desyncs. When it happens, the point will be replayed, and replay files for both players are saved locally. Those replays can be sent to us to help us understand the cause of the desync and fix it. * Sound : Used pitch to make shoe squeak sounds less repetitive and annoying. * Sound : Interface sounds are now paused when game window is minimized. * Bug fix : In online games, chat would become unavailable after selecting a player. * Bug fix : When a serve would touch the net and land in, and the returner played it, the point would be handled as though there was no let. * Bug fix : When a 2nd serve call out was successfully challenged, the server would have to hit a 2nd serve instead of a 1st serve according to official rules. * Bug fix : When a 2nd serve touched the net, was called out, and was successfully challenged, the server would be awarded the point. Now the point is replayed, as should be. * Bug fix : In certain cases, human players would hit the ball higher than they were supposed to on serves. * Bug fix : Keyboard strokes were being detected by the game even when the window wasn't in foreground. * Bug fix : Timing orb would display wrong colors when shot button was pressed very early. * Bug fix : In career mode, human player wasn't always automatically registered in 2-week events when eligible. * Bug fix : In career mode, after displaying the list of players for a tournament that haven't started yet, it was impossible to close it with the pad. * Bug fix : Stamina bars used to appear in replays.
Shank n' Bake Ativador download [FULL]
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