About This GameChickens!Chickens Madness gives you the ultimate power of being and behaving like a chicken in a very unique set of party games against your friends. Madness! It's all about being crazy! Run, jump, fly, do a butt pound, lay eggs, kick, punch, and hatch some baby chicks. All the tools you need to help these chickens go mad! Features
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Performance. Update #4 -- Build[1.5.1a-SmallerChickenBox]:
Back again! If you noticed, this update still holding the same name from the previous update "SmallerChickenBox", as it is not an entire new update, but it is an extension for the previous update. So what been changed since last time, to ask your launcher to download an update "roughly" 450MB?!!!
Performance. Release Your Madness!:
Check this out!!!!! in the past few weeks, I've been working in putting together a new video for Chickens Madness using some of the great Let's play footages found on youtube. As you can watch the video right away here on steam, you can also watch it on the youtube channel (yes, made a youtube channel as well!) https://youtu.be/kVW7yyuX5nk This video is type of a thank you for everyone playing the game, and for those great channels for their contribution on showing the game to more and more awesome players! V.. Update #6 -- Build[1.6.1a-AChickenInBalance]: Back again!!! I wanted to give this update a unique name, as all other Chickens Madness updates. But it is not worth it. While the entire update contains one new feature only, but that single feature was enough to take all the time in the world in opening different systems and go deep deep into the core of the game to change some parts that never been touched in years!
Gameplay. Update #7 -- Build[1.6.2a-AChickenInBalance]:
Another lite update here! While working on a brand new party that is based on some new mechanics (probably will be released within the next update) which makes it takes some more time to create, I decided to handle the request came from several players regarding adding a new game interface (menu) based on the BucketHeads party screenshot shared couple of weeks ago. And it was really worth it! While working on this new menu, I decided to work a new small system to handle all those menus. So far the game can show you only one menu until I release a new one. So, the new system (which is still in progress) will be always shuffling between your menus gallery, so you gonna see all of them all the time! V.. Update #5 -- Build[1.6a-AChickenInBalance]: Yup! another weekly update is here, while it's been only 7 days since the last update, one person, one PC and few people to test, but a lot of the updates below are an outcome of the previous months [not days] of working!
Parties. Update #8 -- Build[1.6.3a-AChickenInBalance]:
This is another quick minor update/patch for the 1.6a version. While it contains some bug fixing and some of the on going optimizations, which usually not adding to the game size. Or evn better sometimes when it reduces the final game size on disk. But you'll notice that the update size is quite large for a bug fixing update. The only thing I can mention right now, that those 35mb are for the new upcoming features. Yet you've no access directly to those future implementations, but it's worth it, and important to keep in the game from now on! Be tuned! V. . Update #1 -- Build[1.3a Chickens On Fire]: With the first update for Chickens Madness, we were trying to cover the most critical issues you face, and at the same time add more to the gameplay experience in order to make it more fun, fluid and easy. And above all, make that update happen within a week! Here are the notes for that update:
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